Hi everyone, this one will be a bit technical.
As far as I understood, the only way to get a stick that's not compatible with the platform you are playing on to work is to map it into controller inputs. Everything works fine, except for the throttle: some games like Flight Simulator have no option to set the ingame throttle to trigger/analog stick position, but rather they read these inputs only when positive/negative and apply a constant increase/decrease to the throttle as long as the input is a non-zero value.
For example, if I keep the trigger at 50%, the ingame throttle will increase at 50% of its acceleration until it reaches 100% of its value. This makes totally sense on a controller, but gets quite counter-intuitive and frustrating if I map a hotas throttle to the controller trigger, as the throttle doesn't have a spring to recenter its position.
If the input read by the console would be a hotas one, the throttle would act just like it should, as you could unlock those settings in the game.
So I was wondering wether it could be possible to get an "expert mode" like there's one for the steering wheel, so that an Xbox could read a Hotas One input and a PS4 a Hotas 4 input while using any kind of hotas, at least for the stick and throttle controls (as buttons may vary from hotas to hotas).