Author Topic: Macro loss configuration  (Read 6040 times)

adan_oliveira

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Macro loss configuration
« on: March 15, 2017, 07:45:26 PM »
Hi, I configured "rapid fire" as a macro, I left the "J37" button as "hold" to activate the "R2" button with 5 ms. But when I hold the "J37" Cross Hair disables the macro, then I have to hold the "J37" again and then the macro is activated again. Can you correct that? Thank you.

richard

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Re: Macro loss configuration
« Reply #1 on: March 15, 2017, 08:51:56 PM »
5ms will not be recognisable for consoles.
please try a bigger one, such as 100ms.

and this topic may also help you.
http://www.reasnow.com/forum/index.php?topic=1710.0

if you still can not figure things out, pleas export your macro and post it here in attachment.

adan_oliveira

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Re: Macro loss configuration
« Reply #2 on: March 16, 2017, 09:42:35 PM »
First, thank you for responding. I already followed this tutorial, but I thought 5 ms would be a good value. I will test with 100 ms and post my result, if the problem persists I post my config here. Thank you.

adan_oliveira

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Re: Macro loss configuration
« Reply #3 on: March 17, 2017, 12:23:35 AM »
Here is my config, I have switched between (100ms) (30ms) (15ms) (10ms) (5ms) (8ms) (50ms) and the result is the same, sometimes works, sometimes not. If you want, I can record a video and post it for you to see. Thank you.

richard

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Re: Macro loss configuration
« Reply #4 on: March 17, 2017, 10:28:34 AM »
hi, you need to add a "blank" line to represent the release of your r2 button as showed in the attached pic.

Team_MFDK

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Re: Macro loss configuration
« Reply #5 on: June 29, 2017, 10:38:39 PM »
5ms rapid fire macro works just fine for me on Call of Duty Infinite Warfare 8) 8) 8).

I've found that values below 4ms stop working mid-game and the designated fire button for my rapid fire macro dies on Infinite Warfare.  >:(

The best thing to do is tweak the mechanics of the CrossHair, do some good ole fashioned plugging & un-plugging, lol


richard

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Re: Macro loss configuration
« Reply #6 on: June 29, 2017, 11:13:22 PM »
thanks for report this, we will look into it, and get back to you later, if we find any bug.

BTW, a 4-ms delay might not be recognized by a console due to the communication limitation.
some games will also neglect these tiny intervals.
so it might cause some trouble.

« Last Edit: June 30, 2017, 08:29:23 AM by richard »