Author Topic: Reasnow S1 - PC - Polling Rate Problem  (Read 2711 times)

marronnier_3532

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Re: Reasnow S1 - PC - Polling Rate Problem
« Reply #20 on: April 12, 2024, 09:24:11 PM »
Hi marronnier,

Here are a quick reply to you:

1. yes, we do accept your feedback and criticism,
and it's ok to show us the blemishes and shortcomings of our products,
you have the right to do that as our dear customer:)
and only those customers who devoted a lot of efforts and time can help us find them.
we should surely will use them for our improvements in the future humbly and willingly.
no doubt:)
that is how we treat all the posts on this forum.
2. and we do have most of the converters available in the market for comparisons,
we have done tests as many as possible with them.
I think it's a nature thing for most of our competitors if they are serious producers.
3. our brand and products and customers are the most dear things for us
4. currently, many keyboards can reach 1000hz easily

we will assess the possibility to boost the update rate of a mouse in the future,
if it brings better outcomes.

For some reason, limiting it to 125hz for [performance] may be a good scenario for consoles.
This is a bad scenario, at least on PC.
To achieve the best reaction speed when the opponent repeatedly moves left and right
The converted controller must have a high hz.
The higher the hz, the higher the responsiveness, which makes it easier to follow.
I hope the 125hz limit is lifted, at least on PC.

These days, mice/keyboards support up to 8000hz.
Even real controllers are trending toward 2000hz, and many people are busy looking for higher hz (1000hz or more).

Unless Reasnow S1's hardware resources are insufficient, be sure to remove the restriction.

All my stories are from PC.
I don't even want to know about the console.

Thank you..
« Last Edit: April 12, 2024, 09:32:51 PM by marronnier_3532 »

richard

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Re: Reasnow S1 - PC - Polling Rate Problem
« Reply #21 on: April 13, 2024, 07:40:20 PM »
yes, totally agree with you on this subject for faster reactions!

but just to open a common discussion between gamers!
1. mouse stability is also a very important thing for gamers,
when a mouse is set to 1000hz, its update rate is not always fixed at 1000hz,
it might vary from 980~1000hz. this will definitely bring unstabilities to mouse movement in competitive gaming, such as apex legends, or other fps games.
2. on pc, most of the screens are 60hz~320hz, even if a 1000hz input signals are provided,
   the game can only accumulate all the buffered data, and send them to the screen when the screen can refresh again.

in the end, we love your ideas, will give users an option to choose what they like in the future.
   

bobacato

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Re: Reasnow S1 - PC - Polling Rate Problem
« Reply #22 on: April 14, 2024, 12:20:49 AM »
but richard the 13~14th cpu generations and memory kits with 7200mhz already can support up to 8khz even the 10th~12th generation can do that easily so the 980~1000 not 1k constant means the pc is not well optimized real gamers would always love to see better latency so they can enjoy the gaming sessions + 1 more thing, im using the old version firmware the 4.22 now and i have found that on the very old firmware the movement stick and aiming stick was radial deadzone like full circle, but on the newest firmware the movement stick is on axial deadzone which is rectangle which decrease aim assist on apex legends, cuz basicly aa on apex legends depend on your movement stick more than your aiming stick, and unlucky the response time of the movement stick on reasnow is bad for the users like me who uses southpaw to loot without using hotkey or another profile which always always causes sens bleeding on the other profiles, there's too many stuff to discuss about reasnow s1 with you if you made a private discord so we can provide our 4 years experience with your device on apex legends would be better a way better communication and faster aswell

bobacato

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Re: Reasnow S1 - PC - Polling Rate Problem
« Reply #23 on: April 14, 2024, 12:34:19 AM »
here is the 2020 version when reasnow s1 used to have a real aim assist on apex legends https://easyupload.io/m/a8jnoj
i uploaded the firmware and the mobile application for the users who want to test but caution your profiles and your data all will be formatted so try to save them later if you will go back to the newer version of reasnow s1,the application for phone must be used on android phones :)

you can go to https://hardwaretester.com/gamepad

and click on Test Circularity and compare between old and new firmware and mobile application versions

bobacato

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Re: Reasnow S1 - PC - Polling Rate Problem
« Reply #24 on: April 14, 2024, 12:38:33 AM »
here is the firmware 4.22 2020 the legendary firmware https://www.mediafire.com/file/1f1g6oyazhfopb0/ReaSnow_Flash_Tool_V5.4.22.exe/file    where deadzone was radial as a cirlcle not axial as rectangle

marronnier_3532

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Re: Reasnow S1 - PC - Polling Rate Problem
« Reply #25 on: April 14, 2024, 02:16:03 AM »
yes, totally agree with you on this subject for faster reactions!

but just to open a common discussion between gamers!
1. mouse stability is also a very important thing for gamers,
when a mouse is set to 1000hz, its update rate is not always fixed at 1000hz,
it might vary from 980~1000hz. this will definitely bring unstabilities to mouse movement in competitive gaming, such as apex legends, or other fps games.
2. on pc, most of the screens are 60hz~320hz, even if a 1000hz input signals are provided,
   the game can only accumulate all the buffered data, and send them to the screen when the screen can refresh again.

in the end, we love your ideas, will give users an option to choose what they like in the future.
   


It's no need to worry.
As you said, let the user choose that option.
Additionally, if you allow users to fine-tune smoothing-related options, you will be able to adjust the pointer position, which varies depending on hz, to fit mouse.

The biggest problem is,
you blocked the user from making a choice.

I believe this issue is the biggest factor holding the Reasnow S1 back from being the best in competitive games.

marronnier_3532

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Re: Reasnow S1 - PC - Polling Rate Problem
« Reply #26 on: April 14, 2024, 02:18:50 AM »
here is the firmware 4.22 2020 the legendary firmware https://www.mediafire.com/file/1f1g6oyazhfopb0/ReaSnow_Flash_Tool_V5.4.22.exe/file    where deadzone was radial as a cirlcle not axial as rectangle


This might be missing some of the latest features, right?

But does the mouse output well at 1000hz?

reloadeedbr

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Re: Reasnow S1 - PC - Polling Rate Problem
« Reply #27 on: April 14, 2024, 08:22:21 AM »
I feel this too on consoles with each reasnow update it gets worse for me I play pubg and it sucks... apart from the fact that pubg hasn't been updated since it was released table photos of this one from the time of the dinosaurs other games have several modifications and updates

bobacato

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Re: Reasnow S1 - PC - Polling Rate Problem
« Reply #28 on: April 14, 2024, 08:29:58 AM »
here is the firmware 4.22 2020 the legendary firmware https://www.mediafire.com/file/1f1g6oyazhfopb0/ReaSnow_Flash_Tool_V5.4.22.exe/file    where deadzone was radial as a cirlcle not axial as rectangle


This might be missing some of the latest features, right?

But does the mouse output well at 1000hz?
i don't have c1 but you might try and test it's better for apex legends than the new versions if you used it correctly

richard

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Re: Reasnow S1 - PC - Polling Rate Problem
« Reply #29 on: April 15, 2024, 05:45:11 PM »
@bobacato
yes, we knew 1000hz is a piece of cake for cpus, even for many old cpus.
but you can test those high-end gaming peripherals from Logitech or Razer,
the USB report rate can't be kept to a stable 1000hz,
it always varies a bit.

richard

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Re: Reasnow S1 - PC - Polling Rate Problem
« Reply #30 on: April 15, 2024, 05:47:58 PM »
@marronnier_3532
currently, smoothing is included in Aim Stabilizer in our APP,
we can try the existing options to find a suitable smoothing you like.

marronnier_3532

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Re: Reasnow S1 - PC - Polling Rate Problem
« Reply #31 on: April 16, 2024, 01:46:54 PM »
@marronnier_3532
currently, smoothing is included in Aim Stabilizer in our APP,
we can try the existing options to find a suitable smoothing you like.

What are you talking about?
When did I ask that?

Austin

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Re: Reasnow S1 - PC - Polling Rate Problem
« Reply #32 on: April 16, 2024, 05:02:07 PM »
yes, totally agree with you on this subject for faster reactions!

but just to open a common discussion between gamers!
1. mouse stability is also a very important thing for gamers,
when a mouse is set to 1000hz, its update rate is not always fixed at 1000hz,
it might vary from 980~1000hz. this will definitely bring unstabilities to mouse movement in competitive gaming, such as apex legends, or other fps games.
2. on pc, most of the screens are 60hz~320hz, even if a 1000hz input signals are provided,
   the game can only accumulate all the buffered data, and send them to the screen when the screen can refresh again.

in the end, we love your ideas, will give users an option to choose what they like in the future.
   


It's no need to worry.
As you said, let the user choose that option.
Additionally, if you allow users to fine-tune smoothing-related options, you will be able to adjust the pointer position, which varies depending on hz, to fit mouse.

The biggest problem is,
you blocked the user from making a choice.

I believe this issue is the biggest factor holding the Reasnow S1 back from being the best in competitive games.

That might be a misunderstanding. Here's the smoothing option of S1. You can refer to the pic below.
https://ibb.co/1088MFR
« Last Edit: April 16, 2024, 05:11:32 PM by Austin »

bobacato

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Re: Reasnow S1 - PC - Polling Rate Problem
« Reply #33 on: April 16, 2024, 05:08:21 PM »
yes, totally agree with you on this subject for faster reactions!

but just to open a common discussion between gamers!
1. mouse stability is also a very important thing for gamers,
when a mouse is set to 1000hz, its update rate is not always fixed at 1000hz,
it might vary from 980~1000hz. this will definitely bring unstabilities to mouse movement in competitive gaming, such as apex legends, or other fps games.
2. on pc, most of the screens are 60hz~320hz, even if a 1000hz input signals are provided,
   the game can only accumulate all the buffered data, and send them to the screen when the screen can refresh again.

in the end, we love your ideas, will give users an option to choose what they like in the future.
   


It's no need to worry.
As you said, let the user choose that option.
Additionally, if you allow users to fine-tune smoothing-related options, you will be able to adjust the pointer position, which varies depending on hz, to fit mouse.

The biggest problem is,
you blocked the user from making a choice.

I believe this issue is the biggest factor holding the Reasnow S1 back from being the best in competitive games.

You said"Additionally, if you allow users to fine-tune smoothing-related options" before, and this is the corresponding function. You can refer to the pic below.
https://ibb.co/1088MFR

where is these options? which version? is it for normal users ??

Austin

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Re: Reasnow S1 - PC - Polling Rate Problem
« Reply #34 on: April 16, 2024, 05:12:49 PM »
1. Edit Config-More
2. The latest version
3. All users

bobacato

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Re: Reasnow S1 - PC - Polling Rate Problem
« Reply #35 on: April 16, 2024, 06:45:37 PM »
1. Edit Config-More
2. The latest version
3. All users

what how it's not at the ios version??? what is the number of this version

Austin

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Re: Reasnow S1 - PC - Polling Rate Problem
« Reply #36 on: April 17, 2024, 09:44:13 AM »
App: 1.6.18 Firmware: 5.6.152
Same as an Android phone.

bobacato

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Re: Reasnow S1 - PC - Polling Rate Problem
« Reply #37 on: Today at 03:46:55 AM »
bro :) it's not shown at the 1.6.18 or the .19 version !!! these option the deadzone and other stuff only for admin access i think so, can you please check :)) cuz it doesn't show for normal app users https://prnt.sc/CF5HosIUOY6P ,https://prnt.sc/3p5sL-8kX-Wm, here also after the update of the firmware 152, https://prnt.sc/3p5sL-8kX-Wm,https://prnt.sc/f4v1CaNlpMRS