Author Topic: Regarding the aim assist function  (Read 657 times)

chuanqi

  • Newbie
  • *
  • Posts: 5
Regarding the aim assist function
« on: March 30, 2026, 02:46:50 AM »
Current aim assist causes right-stick camera jitter. I suggest adding a left-stick movement jitter mode: instead of shaking the camera, make the character?s movement have small, controlled ?magnetic jitters? when near enemies, preserving aim assist without camera instability. English polished feedback version:
Shift the jitter and magnetism of aim assist from the right stick (camera view) to the left stick (movement). Essentially replace camera jitter with movement-based correction, preserving assist functionality while eliminating shaky visuals.

Austin

  • Global Moderator
  • *****
  • Posts: 1546
Re: Regarding the aim assist function
« Reply #1 on: March 30, 2026, 03:53:36 PM »
Thank you for your suggestion

Austin

  • Global Moderator
  • *****
  • Posts: 1546
Re: Regarding the aim assist function
« Reply #2 on: April 02, 2026, 05:57:46 PM »
I have passed this along to the technical team, and they have asked you to explain the reasons behind your suggestion and why the current features do not meet your needs.

chuanqi

  • Newbie
  • *
  • Posts: 5
Re: Regarding the aim assist function
« Reply #3 on: April 05, 2026, 11:49:44 PM »
Enabling aim assist right now causes the crosshair to jitter, making the camera extremely uncomfortable to look at and easily leading to dizziness and nausea.
Jitter restricted to the foot movement has no impact on the viewing experience and causes no discomfort.
My method for creating PC Apex data is unique and different from any other developer in the world. As the first creator to produce 100% full controller UI data, I can eliminate all mouse-and-keyboard UI elements during matches. This is ideal for players who stream, record gameplay, or prioritize high privacy.